Samuel Andrés Agudelo

Samuel Andrés Agudelo was born in the small city of Manizales, Colombia, in the early 2000s.With a particular like for Game Design, he started developing video games when he was finishing his last year of school, at the age of 17 he joined a game jam and managed to be the designer for a team of 6 without prior experience and getting his first approach to Unity, since then, he has worked with other teams in canceled projects, jam games and personal projects, enhancing his skills as a Game Designer and a Team Worker.He got fully involved with Unity in 2022 and since then he has been learning the engine and improving his Game Design workflow and style.

Above Dark (Under Development)

A 2D game inspired by Limbo, Inside & Rain World. Explore a dark and dangerous world ruled by old technology as the last human survivor.

Noend: A Game Jam Plus Entry

A roguelite, endles runner in which you must descend into the depths of the abyss and eliminate as many enemies as possible to survive as long as you can and beat your record.Entry for the Game Jam Plus 2024.

Worms Project (Canceled)

A professional project aimed for a 6 months development for a kickstarter funding campaign in 2021.
A team of 8 with its own studio name: Elim Studio working in the game for around 4 months unil the team fell apart.

Cuadrado Game

Achieve the goal in the best time. Will you be able to beat you record?
A game made to enhance my knowledge Unity Visual Scripting.

Luppy Bird

A Flappy Bird copy made to learn the basics of Unity Visual Scripting.

Reality.exe

A buggy puzzle, platformer game made for the Platzi Game Jam.

Nunca Pares

A math card game in which the player must sum odd results.
Submission to the Platzi Game Jam.

Sweet Dreams

My very first project: An endless runner about sliding down a hill while dodging obstacles.
Submission for the Weekly Game Jam 171.

Want to know more?

I love game design and game development, don't doubt to contact me if you have any inquiry!